TNT1 A 0 A_Giveinventory("RocketLauncherSelected",1) TNT1 A 0 A_Takeinventory("PlasmaGunSelected",1) TNT1 A 0 A_Takeinventory("MinigunSelected",1) TNT1 A 0 A_Takeinventory("SSGSelected",1) TNT1 A 0 A_Takeinventory("ShotgunSelected",1) TNT1 A 0 A_Takeinventory("SawSelected",1) TNT1 A 0 A_Takeinventory("FistsSelected",1) TNT1 A 0 A_TakeInventory("TossGrenade", 1) TNT1 A 0 A_JumpIfInventory("TossGrenade",1,"TossGrenade") TNT1 A 0 A_JumpIfInventory("Taunting",1,"Taunt") TNT1 A 0 A_JumpIfInventory("Salute2", 1, "Salute") TNT1 A 0 A_JumpIfInventory("Salute1", 1, "Salute") TNT1 A 0 A_JumpIfInventory("Kicking",1,"DoKick") TNT1 A 0 A_JumpIfInventory("Reloading",1,"Reload") TNT1 A 0 A_JumpIfInventory("RocketRounds",1,2) MISS ABCDEFG 1 A_JumpIfInventory("GoFatality", 1, "Steady") TNT1 A 0 A_JumpIfInventory("IsPlayingAsPurist", 1, "PuristGun") -ĪCTOR Rocket_Launcher : RocketLauncher Replaces RocketLauncher
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